Saturday, August 17, 2013

NANCY DREW: MESSAGE IN A HAUNTED MANSION

1. Exhaust all conversation opportunities; ask everything of everyone.
2. If people aren't where you expect them to be, reset the alarm in your (Chinese)bedroom according to the clipboard schedule in the dining room.
3. People don't move around.  If they are in the mansion at all, they will be where you saw them last.
4. If you get stuck, go to the parlor and call everyone on the telephone list.  If there's still no new action, reset the alarm again.
5. There is no difference in story line between junior and senior detective levels, except the puzzles are more difficult to solve at senior level.
____________________________________________________________________
After the introduction, you find yourself in the Chinese guest room; Nancy's room.
Rotate your view around from the center of the room, until you can see a tapestry hanging on the wall to the left of the door.  Walk over to the poem and notice the highlighted words. Hmmm, these look significant.  It might be a good idea to make a note of them.  Turn to your right and find Nancy's luggage.  Use the key in your inventory to unlock the upper suitcase and check out Nancy's journal entries.  You will be coming back to this several times.
Moving further to your right, notice the little, green, jade dragon sculpture resting on the fireplace mantel. Examine it in close up and see the Hanzi symbol meaning DAUGHTERS, on the base.  Make a note of the symbol beside the appropriate word on the list of highlighted words you got from the tapestry.
Leave the room and go forward then left at the hall intersection. Go left again to find yourself outside Abby's door.  Knock on the door and talk to Abby about everything.
Go down to the dining room, by turning right from Abby's door and going around the corner of the hallway to the right.  Go down the stairway to the carpeted hallway and enter the double paneled door at the end of the hallway.  Not the one with a stained glass window.
Get acquainted with Rose.  She will eventually ask you to solve a wood inlay puzzle that is on the floor behind where she is sitting.  Click below the china closet to get to the puzzle.  There is one subtle trick to solving this apparently easy puzzle.  When you place a tile it must highlight before you snap it into place. Note:  Be cautioned that there are six small, right triangles that can be rotated in different directions, so they are interchangeable inside the puzzle frame.  If all the pieces are fitted correctly, there shouldn't be any white lines showing between the pieces or around the edge of the puzzle.
When you have successfully completed the wood inlay puzzle, go back and talk to Rose again.  She will talk to you about some additional tile work (this time its ceiling tile) that needs to be completed.  Go look at the tea set on the sideboard to the right of the door where you came into the room.  See the clipboard.  Make a note of the names and the times those persons are supposed to be in the mansion.  It will come in very handy later in the game.  While you are in the vicinity of the sideboard, check out the drawer on the right below the tea set.  Examine the fire insurance policy. Particularly note the Hanzi symbol for FIRE and, as with the symbol for the word DAUGHTERS,  enter the symbol for the word FIRE to your word list from the tapestry in the Chinese guest room.
Leave the dining room and go left toward the door with the stained glass window.  Place your cursor over the door to the right of the one with stained glass. This is the door to the cellar.   Go down the stairs and talk to Charlie. Exhaust all conversation.  Then, come back up the stairs and go into the main entry hall through the stained glass doors.
Look around until you find the painting equipment under some scaffolding.  Move the paint roller pan around until you come up with a paint scraper.  Turn around and enter the door to the parlor, directly behind you.  Look around in the parlor and check out everything.  You should find some dead roses and some interesting documents in a box on the sofa in front of the fireplace.  There is a directory listing from an old telephone book (note the name "Valdez") and a legal document concerning the sale of the mansion.  Go to the cabinet in the corner that is painted with roses.  Open the door beneath it and find note the fire extinguisher.  Nancy will comment about knowing where it is.
Go to the writing desk in the corner to the left to the single door where you entered the room.  Open the drawer on the lower left side and read the letters.
Call Emily (and the others, if you like) and learn about Hanzi symbols.
Go back to your room (Chinese guest room) either by way of the spiral staircase in the hallway to the dining room, or by the double grand stairway in the main entry hall.  Remember to watch and listen for ghosts.
Open your suitcase and look at your journal entries again.  Then go to the clock radio on the table to the left of the bed and set the alarm for noon.  Just press "alarm," use the up and down arrows to find the appropriate time, then press "set" to activate the alarm.  The alarm will sound a "beep, beep, beep" immediately, signaling the time for you to rise from your nap and start sleuthing again.
Go to the parlor again (where the telephone is) and find the double wood doors. This is the study.  Enter the study and talk to Louis, the antique dealer.  Turn left when he dismisses you (he's very busy) and examine a book left of the standing world globe, entitled "Legends of San Francisco."  The book contains valuable information on an actress of the Victorian era, named Lizzie Applegate.
Scan the room and find a Mah Jong set opened between two green chairs.  Note the Hanzi symbol for the word FOUR, write the symbol down on your word list from the tapestry in the Chinese guest room.  (Be sure to copy down all Hanzi symbols!)
Face Louis' desk and off to the left of it, in the bookshelves, you will find a hot spot.  Move the books on the shelf to find a ceramic tile. Click on it an put it in your inventory.
Go out of the study, the parlor and back upstairs to Abby's room.  She will tell you about a seance she has planned for that evening.  She is holding the seance in the cellar.  An appropriately spooky spot, don't you think?   You will immediately attend the seance in the cellar via a cutscene. And, you will hear the supposed spirit of "Valdez" speak.
After the seance you will wake up back in the Chinese guest room; your room. Check the clock. It is ten p.m.
Go downstairs to the cellar to do some exploring while you have a chance to be alone.  Go to the small table to the right of the fireplace at the end of the room. Find the compartment in the pedestal of the table. Open it to find a smoke machine, a film projector, and a tape cassette.  Take the tape.
Back out of the table scene and turn to your left to click on the cash register sitting on the bar of the old saloon. Push a cash register key to open it.  Take the key you find in the cash drawer.  Then, back out of the scene and turn to your right to find a work table with a tool box sitting on it.   Look in the tool box and take Charlie's screwdriver.
Return to the area just below the stairway.  Open up the piano bench to find the sheet music for the song, "Swanee River."  Also note the Hanzi symbol for RIVER.  Remember! Write it down in the appropriate spot on your word list.
Go back up to your room and set the alarm for 6 a.m.  When you wake up, go around the bed and pry open the bed post finial (watch for the hot spot) with your paint scraper.  You will find the key to an antique writing desk.
Leave your room and find the area where the ladder is standing in the hallway.  Ascend the ladder and scrap away at the ceiling tiles with your paint scraper.  You will find a hidden trap door.  Use the skeleton key you found in the cellar cash register to open the trap door.  Climb up into the attic.  Wow, its really creepy up here.
Scan around the room and open the antique writing desk (red top) with the key you found in the bed post.  Find a play bill for "The Bandit's Treasure."  Find a sheet of music for "The Bandit's Treasure."  Notice that five of the music notes at the top of the page are darkened with a circle.  Find the letter signed by E. Valdez. Interesting.
Find the Hanzi primer (book) with the Hanzi symbol for BEGINNING written out several times as if someone were practicing.   You know where to copy that symbol down.
Look around the attic some more and find a heavy old flat iron (the kind used for ironing clothing) in a small chest.  Find a crowbar in an old tool box. Then find a second ceramic tile on top of a wooden barrel, along with several colored bottles.
Try to leave the attic by pulling on the rope attached to the trap door.  Oh gad! It was rotten and it broke away.  How will you get out of here? Are you trapped up here forever? Maybe you are destined to become the next ghost haunting the mansion. Eeek!  Well now, calm down and think a minute.   How about trying that crow bar you just now conveniently discovered? Oh great!
Go back downstairs all the way to the cellar.  Play the darkened music notes you found on the "Bandit's Treasure" sheet music.  The notes are BEGAG.  In front of you, you have seven notes you can play; left to right number 1 through 7.  If you can't read music, just hit 6 2 4 5 4.
You will be presented with the opportunity take to a piece of paper piano music roll from the area behind the doors on the upper part of the piano. The paper is laying on on the bottom of the compartment.
Leave the cellar. Go all the way back up to the attic, using the ladder and the skeleton key.   Go to the antique desk again and open it.  Place the partial music roll from the player piano on top of the lyrics section for the song "The Bandit's Treasure."
Decipher the letters you see through the punched holes in the music roll:
F I N D D I E G O O N S T A I R S

Leave the attic and go to the double grand staircase.  Stop at the landing. Look at the banister in front of you.  See those letters carved into the bottom of the spindles?  Guess what?  You have to rotate the spindles accurately in order to get the correct message to spell out: D I E G O   This puzzle is more complex in the Senior Detective mode, with a wider variety of turning spindle options.  But, the principle is the same.  Just keep turning and changing which spindles you turn, until you get DIEGO to appear in the right order.
You will find a gold Hanzi symbol wrapped with a scroll, in a secret compartment under the banister.  The scroll is actually a letter from E. to Diego.
Go back down to the dining room and talk to Rose again.  She will ask you to fix the dumbwaiter.  Remember those white boxes on the walls in the main and upstairs hallways?  Go to the one on the main floor, outside the dining room.  Open it to find a broken rope hanging down.  Attach the old flat iron you found in the attic to the rope.
Go upstairs to the other dumbwaiter in the hallway. Open it.  You will find a third ceramic tile and, on a broken tea cup, the Hanzi symbol for EYE.
Go to the Chinese room again and examine the journal in Nancy's suitcase.  As you turn to the door to leave the room again, someone quickly slips an envelope under the door.  Open it.  Ewwwww.  Sounds like someone is trying to get you out of the mansion before you discover what's really going on with all these so-called accidents that Charlie is getting blamed for.
Go down to the parlor.  You will find that the box of papers on the sofa is smoldering and smoke is filling the room. MOVE QUICKLY. Turn and take the fire extinguisher out of the cabinet with painted roses.  Click on the flaming box to hear Nancy yell "Fire! Then, as fast as you can move,  grab your fire extinguisher out of inventory and and click on the box to put out the fire.  If you don't make it in time and it is "too late," just go to your Menu and hit Second Chance.  You will get one!
Afterward, you find yourself in a conversation with Rose about the fire in the parlor.  Then, go back to the parlor and look at the semi-burned papers in the bottom of the box.  You should recognize some of the content from the letters you read in the left hand drawer of the writing table with the telephone.
Go back upstairs to the Chinese room. You will overhear a heated argument between Rose and Abby as you go down the hall.  Look at the journal in the suitcase again.  Then, set the alarm for 10 a.m.
Go back down to the study, off of the parlor, where you first found Louis.  Go stand in front of the fireplace.  Put the three ceramic tiles you have found in their appropriate places under the fireplace mantle.  Pull on the left andiron, the Phoenix birds, to reveal a secret passage opening in the bookshelves.
Enter the secret passageway and and find a painting of a little girl in a yellow dress.  Click on the little gold name plate at the bottom of the frame. You will see the Hanzi symbol for CHILD.  You know what to do. :)
Look up to your right to find a lantern. Take it.  Find a loose brick above the lantern and move it and a sliding cover, to see eye holes.  Peek through and watch suspicious activity on the part of Louis. Click to the right of the opening to close the slider and click again to exit the scene.
Leave the secret passageway and return upstairs to the Chinese room. Set the alarm for 7 p.m.  Then, do back to the cellar and use the crow bar to pry up the grating in the bottom of the fireplace there.  Is it dark down there or what? Probably spiders under there, at least!  Descend to a tunnel area under the floor. Use your lantern to light your way.  You will find Charlie's secret living space.  He hasn't been living with friends at all, has he?  Wonder why he lied?  Read the postcard from Charlie to his Mom and Dad.  Find a computer diskette and take it.  Find a Chinese food take out box with the Hanzi symbol for KING on it.
Go back to the Chinese room and set the alarm for 3 p.m.  Go down the hall and enter Abby's room.  She is out of the mansion at this time.  By the way, are you seeing and hearing ghosts, from time to time?  Or do you think it is just your imagination?
In Abby's room, look around until you find a spider charm in a black jewelry box on the shelf under Abby's stereo system.  Unlock the armoire (freestanding clothes closet) with the spider charm.  Find an elaborate public address system. Play around with it and have fun playing all the ghost sounds.  Insert the tape cassette from your inventory and hear the Valdez sound track from Abby's seance. What a fake! Why is Abby doing this?
Look around the room and find a two-way mirror on the wall that overlooks the hallway. This is the mirror that shows the ghostly female figure when you are walking down the hallway.  Snoop around on Abby's desk and then open the drawer to find a package of MoonStone incense with the Hanzi symbol for MOON on the wrapper.
On the stand in the corner, with the picture of Abby and a male companion, find a book about the Chinese Zodiac signs and the correct order of the animals.  Might be a good idea to write down the names of the animals in order. Or, save your game here so you can pop right back and take a look at this page in the book.  It'll come in handy later, believe me!
You will need to replace the spider in Abby's jewelry box before you are allowed to leave her room.
Go back to the study (where Louis hangs out) and play the maze game on his laptop computer.  Just click on the maze game on the screen. You don't need a user name or password to enter the maze game.  Wander around in the maze until you come across a blue pool on the floor.  Walk into the pool and you will be presented with a menu that allows you access to some of Louis' files.  Find the list of all Louis' security codes.  You need the combination for his briefcase, at least.  (I wrote all the numbers down, just to be on the safe side.)
When you have completed that, put the diskette into the laptop (back out twice) and look at Charlie's outline for his upcoming college term paper. Another interesting bit of information, huh? (Note:  Be sure you first put the diskette into the slot on the bottom right side and enter the laptop password.)
Go to Louis' briefcase and use the combination to open each side of the lock.  The left side takes the first four numbers.  The right side takes the second set of four numbers.  Use the middle, grayish, area of the lock to establish the correct codes.
When you have opened the briefcase, you find a book.  Note the reference to "Gum Bo Fu".
Go to the parlor. Call Emily.  Get as much information as you can about Gum Bo Fu.  Emily doesn't know that much, but tells you to go around and talk to everyone you can about it.
Go down to the cellar and talk to Charlie.  (You may need to run upstairs and reset the clock here to make sure Charlie is in the cellar when you want him to be.)  Charlie will tell you he had nothing to do with the fire.  You will automatically return his term paper computer diskette.  Charlie will talk about his term paper and tell you that there were many rumors about a robbery.  Charlie says that he thinks El Diablo isn't a real person, but a composite of several notorious outlaws.  He also tells you that he doesn't have a clue as to what Gum Bo Fu is.
Go talk to Louis in the study.  (You may need to run upstairs and reset the clock here to make sure Louis is in the study when you want him to be.)  He says its a shame that those papers were lost in the fire.  Ask Louis about Gum Bo Fu.  Louis will ask you where you heard about Gum Bo Fu.  If you tell him you found it in a book, you are in trouble.  But then, you always get a  Second Chance, so go ahead and try it if you like.  Otherwise, choose to tell him that you saw it in a magazine instead.  Louis will tell you that Gum Bo Fu means "House of Great Books."
Go talk to Rose in the dining room. She will tell you that everyone is leaving the mansion for a while. She also says she has taken down a tapestry in your room and that a letter has come for you.  She has left it is your room as well.
Go up to the Chinese room and find the letter from Emily on the chair beside your suitcases. Pick it up and read it.  Discover that Gum Bo Fu doesn't mean "House of Great Books" at all!  Louis lied to you.  Gum Bo Fu means "Gold Treasure Mansion!"  Wow! Now we are getting somewhere.
See that the Hanzi symbol for GOLD is also written on this letter.  If you are playing in junior mode, the first symbol (gold) will highlight when you place your cursor over it.  If you are playing in senior mode, it will not.
Turn and go to the right side of the bed.  The tapestry on the lower part of the wall is gone, as Rose explained.  Find the hot spot.  Find that the wooden tiles can be pushed in.  These are the same little Chinese symbols that you saw in the Zodiac book in Abby's room.  Push the tiles in in order.  Find the safe behind the tiles.
The combination lock reflects all of the Hanzi symbols that correspond with the highlighted words on the tapestry beside the door.  Okay then. Here's where that list of words and their equivalent symbols comes in handy. Input the Hanzi symbols in the order of the words as they are shown on the tapestry.  Press the arrow after each symbol is lined up under the arrow.  You turn the dial by moving your cursor left or right of the lock until you see a yellow swirled directional arrow. Then click to move the dial on the lock.
You will find Lizzie Applegate's and Diego Valdez' marriage certificate.  Put the gold Hansi symbol you found under the stairway banister on the pyramid box.  You will be presented with the Flip Puzzle.  Change all the moons to suns.  The puzzle is very easy in junior mode.  In senior mode, there are more squares, which complicates the puzzle significantly.  However the solution is as follows, where a number is the square to click on:  (It isn't necessary to click the numbers in order, just click on the correct squares.
XX1X
2XXX
XXX3
X4XX
Next you will be presented with the bane of most all adventure gamers, a dreaded slider puzzle.  There is no solve for this puzzle, either in junior or senior mode.  The senior slider is much more complex, with more tiles, than the junior version.  The way I solved it was to run down to the main hall again and sketch the Phoenix bird painted on the hardwood floor.  That really expedited the solution.
When you have solved the Phoenix slider you will be rewarded with a huge red jewel. Put it in your inventory. It is a missing eyeball from the Phoenix finials on the grand staircase.  Go to the Chinese room and set the time for 4:00 p.m.  Then go down and put the red jewel in the appropriate eye socket of the Phoenix finials.  Then, go to the Phoenix symbol on the floor and use your crow bar to remove the floor boards.  WOW!  You will get a smack on the head and wake up to see Louis taking the hidden treasure of gold coins from beneath the floorboards. That rotten Louis!
QUICKLY, run up the staircase to your immediate right. Go up across the landing and down the other side to the clamp where you see the twisted rope holding the crystal chandelier. Click on the rope, at the clamp, three times.  You will see the effect of your action. Move as quickly as you can.  The chandelier will come crashing down, pinning the conniving Louis under it. He is trapped and will have to face justice for his attempted thievery!
Another huge Nancy Drew success!  Our Hero! Mystery solved.

This document may only be distributed  with permission from the author Witchen =O)  email GJan1@aol.com
The content of this document may not be altered in any way without the express written permission of the author.
Any proposed changes or additions to the walkthrough may be submitted to Witchen =O) at GJan1@aol.com
copyright © 2000 GameBoomers
GameBoomers Walkthroughs and Solutions

NANCY DREW:THE HAUNTED CAROUSEL

NANCY DREW:THE HAUNTED CAROUSEL
Walkthrough written by:  Linda Shaw & Norma Kuderna
August, 2003
As Nancy has been asked to investigate a stolen carousel horse in an amusement park, you take on the task of helping her once again solve a crime.  It turns out that someone has stolen a particular horse from the carousel, not necessarily one that would be extremely valuable, but what might be inside of the horse?  As Nancy Drew investigates, she discovers that there is more to just what appears on the surface of each of the Amusement Park personnel!  Paula Santos, the owner of the amusement park, is a dear friend of Nancy's father.  She's asked Nancy to investigate not only the stolen carousel horse, but an accident on the roller coaster.  You are about to dive into yet another Nancy Drew mystery!
HOTEL ROOM:
Read the THINGS TO DO on the laptop.  Check out your suitcase and the ironing board in the restroom.  Read brochure, (hmm.. Rolfe Kessler....)
HARLEN'S OFFICE:
Visit Harlen's Office at the entrance to the Amusement Park.  Get Fun card, and a map of Park  Look at that message board on the right side of Harlan and click on the Police dept.,number
Head for Joy's Office.
Phone call comes from Paula as you are going to Joy's Office.
JOY'S OFFICE:
Look at the pictures on the wall especially the framed newspaper clipping from The Cove Crier. there will be a down arrow so make sure you read the whole article. Nancy will say, "Hmm. Maybe I should give Detective Perris a call." and "Hidden Jewels? Maybe that's what whoever stole that carousel horse was after. Jewels from that heist."    Talk to Joy, get access card, open file drawer and take shorthand bill of sale.
HARLEN'S OFFICE:
Harlen: Ask everything (and Elliott)
ELLIOTT'S OFFICE:  
As you enter, you will accidentally knock over a gallon of paint.  Elliott will make you leave and will not talk to you again until he has heard from Joy Trent.  Leave and go to Joy's Office.
JOY'S OFFICE: Use pad & pencil on her desk to leave a note.  Talk to Miles The Magnificent Memory machine.  Look at newspaper framed on the wall, and other paintings on the walls.  Read the newspaper article in the corner of the room, on top of a cardboard box.
ROLLER COASTER: receive phone call from Paula.  Notice access box is red tagged.  Open the access card box and click on the panel to the left.  Examine papers on the inside cover.  
INGRID'S OFFICE: Talk to her about the red tagged access box.
ELLIOTT'S OFFICE: receive call from detective outside Elliott's office.  Once inside, notice shelf to Elliott's right. Take tissue papers, and take the tape on the desk.
INGRID'S OFFICE:  Discuss the red tag on the roller coaster, and take the macro resistor engineering handbook Ingrid offers.
HAUNTED HOUSE: Get keyboard next to robot on floor.
CAROUSEL: Use the access card.  Call Tink (1-609-555-9528), and leave him a message.  Go behind Carousel, and down through trap door. Get remote control device.  Find the letter as you are climbing back up from below the carousel.  The letter is about the carousel. Leave there for now.
Call Paula: Ask all questions.
Receive phone call from detective outside Elliott's office.
ELLIOTT'S OFFICE: Ask Elliott all questions, and ask him for the soldering gun, take it.
ROLLER COASTER:  Fix the access card circuit box.  Place the macro resistor on the right side of the circuit board.  Use the soldering gun and solder both ends of the resistor you just placed on the board, and only the wires shown soldered below.  Turn on the power.  Take red tag to Harlen, and he'll activate power.
Return to Roller Coaster, enter, and get the pencil from the Emergency stop button.  As you turn to leave and move forward once or twice, look down at the track.  When you try to leave, the track will fall on your feet, trapping you there.  To fix the track quickly click on the box in front of you.  Inside, click on the blue wire at the bottom, and then on the top right pin.  Click on the green wire and then on the bottom right pin.  Finally, click on the red wire and then on the middle right pin.  Turn on the power, and click on the GREEN SWITCH button on the far right.  Track is fixed!
HARLEN'S OFFICE:  
Tell him about roller coaster accident.
JOY'S OFFICE:  Talk to her about her pencil, and the machine: Miles The Magnificent Memory Machine.
Get the first Riddle:
HARLEN'S OFFICE:
Harlen will not be there.  Move to the cameras.  Look at the magazine next to cameras…jot down the highlighted code 101190
Move to his locker: open locker combination using R1-L0-R1-L1-R9-L0 (Click on the top triangle after spinning dial to EACH number. Push CENTER CIRCLE to open locker).
Inside locker, look UP and at the appointment book. Note Louis G. 1-609-555-9317.  Look at the bottom of the locker. Take the video tape.  Go to the camera station and play the video tape. Jot down Ingrid's armed code. 0726  Put the video tape back in the locker.  Outside Harlen's office, call Louis G.
INGRID'S OFFICE:  Ingrid has armed the system, so you'll need to enter using the code you wrote down from the video Harlen recorded.  Outside Ingrid's office enter the access code: 0726
Look at the note on the table where she was working. Note the L.H. number: 1-609-555-7214.  Turn around and look at her desk, and the bag on her desk. Look at the sales receipt for the $20,000 watch. Look at the watch. On the other side of the desk, look at the Porcinian Pandora 2XS car.
ELLIOTT'S OFFICE:  Outside Elliott's office, Paula calls you. Discuss everything.
Enter Elliott's office. Ask him about the riddle "silvery remains" riddle.
HOTEL:
Look at the room service menu. Call room service, order a Fundae. Eat the Fundae and take the spoon to Joy's office.
Outside Joy's office, Louis Guerra calls. Talk to him.
JOY'S OFFICE:  Inside Joy's office, talk to Joy. Use the spoon on the machine. Talk to the machine about memories.  2nd Riddle is a piece of paper. Take it.
HOTEL:
In the bathroom, put the piece of paper on the ironing board.  Turn on the iron (remember to turn it off when you're done, or you'll burn the Hotel down!).  Use the iron on the paper 3xs (8+1+1) The 1st 8 notes + mouth organ (harmonica) + a little talent…
JOY'S OFFICE:
Talk to Joy. Talk to Miles The Magnificient Memory Machine.  Get the 3nd riddle.
CAROUSEL:
Use the tissue paper & then the tape from Elliott's office on the pipe organ. Call Tink. Get the combination to the cabinet behind the carousel (18-9-39) Inside the small room behind the carousel, turn the dial right to 1 (push the triangular button at the top), then left to 8 (push the triangular button on top), then right to 9 (again, push the triangular button at the top), then left to 3 (push the triangular button) and finally right to 9 (push the triangular button). Push the button in the middle.  Take the 3rd roll.  Open the cabinet behind the carriage of the carousel. Put the roll #3 on the wooden dowel. The dowel breaks (not the bowel!).
ELLIOTT'S OFFICE:
Ask Elliott if you can use his equipment. Turn towards the right (from where he was sitting) and look inside the box on the table. Now put the broken dowel next to the ruler on the table. Look at the measurements.
Remember those measurements and the design on the handles of the dowel.  Turn around and head for the huge machine in the middle of the rear of the room. Take the goggles and put them on (goggles on top of the machine on the wall). Take a wooden dowel(from the left side) and put it on the machine.
Working the machine:
(a) slide the needle to the right one time.
(b) Turn the right lever UP 3 notches and turn on the machine.
(c) Slide the needle to the right again, and turn the lever on the right side of the machine UP 3 notches. Turn on the machine.
(d) Repeat the steps above until the needle has shaved up to 11".
(e) Now slide the needle one time to the right, and move the lever on the right UP only ONE time. Turn on the machine!
(f) Voila!
Return to the Carousel:
Insert the newly made dowel and then Roll # 3.  Below the POWER BUTTON is a switch. Flip the switch to ROLL. Turn on the power and write down the notes that are played. You only need the first 8 notes (according to the lime paper clue): A E D E F E A E (D C B A)  Now we need the mouth organ, or harmonica. Go to the Midway games. Harlen will call you to his security office. Go there first.  After talking to Harlen, return to the Midway games. Time to earn some tokens!
MIDWAY GAMES:
Look at the Prize-O-Matic machine. Notice that it takes 3 tokens to purchase a harmonica. It takes 1 Seahorse token to buy a party favor.
In the first machine, the idea is to get the squid to go through the loop/ring 3 times. Insert your FunCard and then move the wheel Left 1x. touch the SHRIMP button. Pull the LAUNCH lever. Move the wheel right 1x. Touch the Dolphin button. Pull the LAUNCH lever. Move the wheel right 1x. Touch the Whale button. Pull the LAUNCH lever. Take your anchor token.
Look at the 2nd machine. Insert your FUNCARD and then slide/move the pieces to get the swimmer to the beach 3x's. Take the Seahorse token.
The 3rd machine is not working and needs service. Go to Ingrid's office and discuss the Midway Game repair.
Return to the games. Open the back of the 3rd machine. Notice SERIAL NUMBER (KM5200). Read the instructions on Reprogramming Machine on the back of the machine. Connect Keyboard to monitor. Press ENTER. Type in SUPER (Enter), type in KM5200 (Enter). Voila!
Play the game and win the tokens.  Purchase the Harmonica in the Play-O-Matic machine.
JOY'S OFFICE:
Play the 8 tunes for Miles (A, E, D, E, F, E, A, E). Look at the bill of sale in your inventory (from the file cabinet). At this point in the game, you can call Bess and she'll send you a book with stenography in it so you can figure out the word that's missing on the bill of sale, or if you know stenography, then type in GLORY. Tell Joy you know the name of the horse, Glory.
Get the 3rd Riddle from Miles:  Exit, Call Tink - ask about the book from Darryl Trent. (Nightshade).
Call Paula - leave message
CAROUSEL:  Ride the ride with your fun card. Get the brass ring.
Go behind the Carousel, and use the party favor from the Midway Games to get the letter down. Read the letter.
INGRID'S OFFICE: Ask about Spooky, the dummy in the Haunted House. Take the arm, & pliers, ask everything else.
HAUNTED HOUSE: Put the arm on the dummy.  Use pliers 4x's to tighten the arm in place. Take red tag. Go to the Radiator and look on the wall behind it. Open the door. Use the Remote Control Device (from underneath the carousel). You'll need a key.
Go to Harlen (he won't talk to you).
Go to Joys. Outside Joy's office you'll get a call from Harlen. Go see him.
Take the key from the note. Ask Harlen to turn on the power to the dummy in the Haunted House.  Call Paula and leave her a short message.  Go to Elliott's Office.
ELLIOTT'S OFFICE:
Inside Elliott's office move towards the dowel machine.  Look at the magazine on the drill press.  Notice the post-it inside the magazine.  Make a note of the name: Sukov, and the phone number (1-303-555-3138).  Back up from the magazine and look on the floor to the left of where the magazine was.  Pick up and take the sales receipt for lumber.  Nancy will make a comment about all the lumber Elliott has purchased.
Outside Elliott's Office, call Sukov.  Ask him about the NICKNAME for Amelia.  He tells you it's SPATZI.  Write that down.  
HAUNTED HOUSE:
Return to the Radiator. Use the Remote Control Device on the hidden panel. Use the key to open the lock. Once down inside the room, someone will drop a heavy object on you. Immediately step back, when you can.  Go back up the steps and click on the belly of Spooky Ten.  Enter the letters S-P-A-T-Z-I and place the brass ring on the arm.  A trap door opens.  Look left and go down the stairs. After you've fallen, pick up the jewels and the note addressed to Joy.  Put those items in your inventory.  Look right and enter the doors.  Look at the NIGHTSHADE horse and the forgery being made. Look at the e-mail correspondence sitting on the desk to the right of the computer.  Exit the door.  Meet Elliott there.  During your conversation, you'll have two choices.  Select:"That's right!  You want 'em? Here!"
When you regain control of your movements, go through the door and up the stairs.  Elliott will come for you.  Turn to Spooky Ten and remove the brass ring!  Elliott will fall down the trap door.
END GAME!
Another Nancy Drew Mystery solved!
This walkthrough will be updated frequently.
This document may be freely distributed by any means, as long as the context is not altered in any way and references/links are provided to this site.
Copyright: 08/7/03
To jump back to my Main Homepage, please click here!

Nancy Drew 1: Secrets Can Kill (Remastered)

Gameplay:    This is a point and click game. Nancy shows the desk in her bedroom. This is where the 'How to be a Detective Book' that shows the game manipulations can be accessed. The Scrapbook has past Nancy Drew Games information.
Read the Case Files to learn about the present mystery case. Once you are ready to play the game, click on the plane ticket to go to the new case location.
Select to play either Junior or Senior detective.
The main screen has pictures at the bottom of the page.
The bag at left is the inventory link. The journal shows Nancy's notes about the present case. The task list shows the junior gamer what needs to be done or was done to progress in the game. The cell phone or camera interchanges on this slot.
The gear icon shows the options. Here the voice, effects and music volume can be adjusted. Also, the bottom background can be changed. Closed captioning, text size and screen size selection are also in this page.
The Load folder has the list of the saved games that can be replayed. The diskette is used to save the game. The rightmost icon closes the game.

While on vacation in Florida, a student named Jake Rogers was killed at Paseo del Mar High School. Beech, an undercover detective asked Aunt Eloise if Nancy can go undercover and investigate the murder.
Aunt Eloise's home:
Foyer:    Look close at the note on the table under the mirror.
Read Aunt Eloise's note: the key to the library is in the safe. There's an underlined warning - Remember not to enter in a wrong combination.
Open the right drawer. Read the Sigma Phi Kappa Delta Sorority invitation.
Take the coin left of the calculator. A flashing light shows-denotes the coin. It is seen at top left of the screen. If you get all the coins, you might get an award.
Hallway:    Look close at the tapestry at end of the hallway left of the table.
Safe:    Move the tapestry and see a safe. The lock pad has Greek letters buttons.
Enter the name of the sorority by pressing Sigma Phi Kappa Delta.
Take the library key on the safe door.
Wooden box:    Look close at the wooden box.
Click to open the box and see a slider. Arrange the tiles to form the picture on the cover.
Junior:
Click on the numbered positions of the tiles. One possible solution:
6 5 8 7 4 1 2 5 8 7 4 1 2 3 
6 5 8 7 4 1 2 5 8 9 6 3 2 1 4
5 8 7 4 5 8 9 6 5 8 9
   
Senior:
Click on the numbered positions of the tiles. One possible solution:
3 2 6 5 9 13 14 15 16 12 8 4 3 2 6 5 1 2 6 10 9 13 14 15 16 12 8 7 6 10 11 12 8 7 6 10 11 12 8 4 3 7 8 4 3 2 1 5 9
10 6 7 8 12
16 15 14 10 11 15 16 12 11 10 9 13 14 15 16 12 11 10 9 13 14 15 16
Read the note and learn the school computer's info:
Login name: Eloise Drew
Password: O Wise Elder
Living room:    Enter the room right of the main door.
Side table:    Look close at the end table right of the sofa. Open the drawer.
Take the coin at the very back behind the envelope.
Read the note pad and learn about Jake and library books out of order. So Jake worked at the library.
Books:    Pan left and look close at books on table under the window.
Read the Hidden Clues are Everywhere book. Learn about The Haunted Ghost Bridge.
In close up of the table, pick up the coin behind the sofa at right.
Chest:    Open the chest left of the entryway.
Take coins from the rolled white blanket sat right side.
Book case:   
Look close at right side of the book case.
Take one of the red books at right side of the book case. See a secret compartment inside. Take the Teacher's lounge key.
Open the middle cabinet and see a TV and video recorder-player.
Look close at left side of bookcase. Take coin from the World Almanac space at right side.
Exit the living room.
Take coin from the lamp on the wall left of the main door.
Detective Beech:    Click the main door to exit the house and get a call from Detective Beech.
His cover is Uncle Steve. He is at Maxine's Diner wearing glasses and striped shirt. Exit through main door.
Maxine's Diner:   
Select Maxine's Diner on the map. Enter the diner.
Detective Beech:    Turn left and forward to the man sitting in a booth.
Before reaching the booth, take the coin on top of the mustard jar on the table at right.
Talk to Detective Beech and learn about the murder of Jake Rogers. Jake was pushed down the stairs and had lots of money in his bank account.
Menu:    Go forward to the other end of the diner by the door.
Check the menu on the table at left (or by the door). See that certain letters are in different colors.
Red:    His
Green:    Journal
Blue:    is my
Pink:    Cash Cow
Xe: R3 is written by the dessert menu.
Jukebox:    Check the jukebox. See NANCYDREW written in reverse as the label of the jukebox. You can use a coin if you want listen to some records. Click on the coin slot and the automatically the coin is inserted. If you play all the songs, you might win an award.
Barnacle Blast:    You can play Barnacle Blast on the left if you want. If you reach the last level, you might win an award.
Daryl Gray:    Talk to the young man behind the counter. Daryl is the student council president at the high school. He mentions the death of Jake.
Behind him is the menu board. Some letters on the right side of the board under the main headings are in red:  b o l t c u t t e r. Later in the game when Daryl leaves, the left side shows red letters that form: s o u p l a d l e.
Daryl flirts with Nancy. If you select enough dialogues that rebuff Daryl's flirting, you might get an award.
Kitchen:    Enter the kitchen through the double doors on the left.
Pan left and check the black tub under the spill sign. Take the soup ladle.
Pick up and read the crumpled note on the left of the tub. Connie breaks a dance date with Daryl.
Pan right and look close at the tomatoes on the cutting board. Watch out is etched on the cutting board.
Bolt cutter:    Look under the table with the tomatoes. See a bolt cutter propping a pipe.
Take the bolt cutter and see the pipe leak. Use the soup ladle as replacement pipe prop for the bolt cutter.
Work schedule:    Pan right and look close at the work schedule on the center wall shelf.
The last entry is Te: L3
Click on the torn part at bottom right and Nancy comments on it.
There is a set of letters at the bottom.
Rearrange them by reading the letters one from top line and one from bottom line and then top, bottom...
Check yer eyesight in gym.
Closing procedure:    Look close at the paper tacked on the fridge at right.
See Jake's note. There is a line of numbers at the bottom and Hg: L3.
The first number is the line on the note and the second number after the period is the position of the word on that line.
1.3 (Daryl), 8.9 (brings), 6.7 (secrets), 4.4 (to), 5.4 (diner.),
4.4 (to), 12.5 (get), 4.9 (the), 8.5 (cash), 13.6 (for), 4.6 (a), 10.8 (life), 14.5 (so), 4.10 (finer).
Daryl brings secrets to diner. To get the cash for a life so finer.
Exit the diner.
Paseo del Mar High School:
Enter the high school and look around.
Jake Rogers' locker:
Turn left from the main display and forward to front left hallway.
Look close at the locker with the torn police tape at left.
Pick up the coin on top of the padlock of the locker left of Jake's.
Combination lock:    See a padlock that needs 4 numbers.
Open the cell phone; click and select phone. Check the numbers that form the name JAKE.
Enter 5253 on the padlock.
See an empty video case.
Pull out and read the English Essay book. A Treatise on Etiquette by Prudence Rutherford is marked with a piece of paper.
Read the Judo Today magazine. Read about the unknown last minute entry that won the 5th annual men's judo tournament.
Move the cursor to bottom of screen and look down. Pick up the coin on the hinge of the locker door and the newspaper. Read about a break in at the Drug Station Pharmacy. Several vials of Hectinol were taken.
Bulletin boards:
Left locker-front hallway:    Turn left and look close at the bulletin board.
See a white note. The letters-words are read right to left.
Up, down, left, right
The first letters will help my plight.
He: u2
Front left side hallway:    Turn to the left and turn the corner. Look close at the bulletin board.
See that Hal Tanaka is the honor student of the month.
See another note above Hal's picture.
Form the words by using the next set of letters with previous words.
find the morning edition And discover another crime, The answer is in black and white to who will do the time. Ir: D2
Go forward and take the coin on top of the trash bin on the right.
Back left side hallway:    Look close at the bulletin board.
Read the pink call note at right side of the board.
Kr: L2
The letters are scrambled to form a cryptogram.
Sinners on a vid.
Right of Gaiser Gym:    Go forward to end of hallway and turn right. Look close at the bulletin board at left.
See 3 white notes.
K: R1
The left note is upside down.
Nowhere to turn to,
Nowhere to hide,
let the books in the library,
be your guide.
The middle note has words written from right to left and bottom to top.
a symbol of kanji
worn with great pride
reflects big secrets
that someone must hide
The right note is upside down and written from right to left.
He did what it took
to make the grade,
Even if it meant cheating.
To keep up his charade.
Left of the women's rest room:   
Take a coin from the racket in front of the closed sports equipment window.
Eye chart:    Remember the clue seen at the diner's work schedule.
Look close at the eye chart left of the big bin.
Read the eye chart from bottom up and right to left.
If anything happens to me look in my chemistry book page three zero five.
Hector Hulk Sanchez:   
Turn around from the eye chart and talk to the young man wearing a jersey with the number 80.
Judo poster:    Turn to the right and look close at the Self Defense poster.
The Crane School of Self-Defense has judo classes for men and women of all ages.
Soda machine:    See soda machines on the right. If you drink a lot of soda, you might win an award.
Bulletin boards continued:
Outside the library:    Turn back to hallway and go left at the back hallway.
Go forward to the display outside the Memorial Library.
Check the student art exhibit boards. Take a coin from the woman in silhouette's magnifying lens.
Left library board:    Look close at the bulletin board left of the library door.
The note at left side of the board is written from right to left in reverse.
Grape grape
orange cool
will play the alarm
in the school
Zr: R4
Right library board:    Look close at the bulletin board right of the library door.
The note at right side of the board is written in numbers.
Count off the letters in the alphabet to decipher this note.
cool, cool
pop, spot
grape Y: D3
Hal Tanaka:
Go forward to the Study Dome at end of right hallway. Talk to Hal. He wants to be a doctor.
Bulletin boards continued:
Study Dome board:    Look close at the bulletin board at left end of the windows.
Check the Paseo HS news left of the Earth Day poster.
The note is written in reverse and right to left.
The hidden video tape will seal my murderers fate.
C: R1
Pick up the coin on the floor left of the trash bin.
Turn around from the board. Take a coin 2 tables right of Hal.
Take coin from top of the recyclable cans bin.
Pan right and take the coin top of the fire extinguisher at right.
Back right hallway:    Enter the hallway right of the recyclable cans bin.
Check the bulletin board at left. Look close at the blue and white note under the Get Involved sign at right side.
The words are separated at the center by clear line.
A crane contestant in a masked disguise, won the prize money despite the lies. AS: U4
Front right hallway:    Go forward and take coin from the left drinking water fountain.
Look close at the board right of the entrance of the student's lounge.
Look close at the Senior Essay Contest note.
Certain letters are underlined. Combine them to form words and then sentences.
put elements in order to open puzzle Zn: D1
Student's Union board:    Turn around. Enter the lounge between the 2 bulletin boards here at the right hallway.
Look close at the bulletin board at right. Look close at the pink note partly covered by the Victory sign at bottom left.
Read the words formed by the first letters of each line.
Fifth map drawer La: U2
Take a coin left of the potted plant by the Student of the Month picture board.
Magazines:    Turn around and see the magazine rack.
Take coins from 3 magazines at bottom rack.
Soda machine:    Look close at the soda machine.
Remember the clue noted on the right bulletin board outside the library.
Do not add any coins or click on the coin slot of the machine.
Press cool, cool, pop, spot, grape.
Take a confidential Easter egg. Also get 80 coins added to your stash.
It is best not to try the clue noted on the left bulletin board outside the library. That one states the alarm will set off. The school monitor is here.
If you find a combination of buttons that works other than the above code, you might win an award.
Take the coin beside the phone book below the Tony's pizza sign.
Take the coin on the floor at the corner left of the entryway.
Connie Watson:   
Talk to Connie, the school monitor. Talk to her several times until Nancy stops the conversation.
Learn about Daryl, Hal and Hulk.
Teacher's lounge:
Try to enter the Teacher's lounge door left of the bulletin board and Connie stops you.
Maintenance room:
Go to hallway and turn left. Go forward until the end.
See a door on the left with a Braille keypad.
Take the coin on the floor right of the double doors.
Bulletin boards continued:
Right front hallway:    Turn around and go left.
Take the coin on the white tile on the floor under the fire extinguisher on the left wall.
Look close at bulletin board. Check the note left of the Drama poster.
Student files under lock and key will show the lies of the doctor to be Hf: L1
Hal Tanaka:   
Go back to Hal at the student's dome. Talk to him again about everyone.
Learn about Hulk's injury and the bankruptcy of Daryl's father.
Hulk Sanchez:   
Go back to Gaiser Gym at other side of the building. Talk to Hulk about the other students.
Get Connie the monitor out of the student's union:
There's a soda machine here. It is time to distract Connie away from the lounge.
Remember the clue on the left board outside the library.
Do not add any coins or click on the coin slot of the machine.
Press: Grape grape orange cool
Hear the alarm go off. Hulk says to call Connie.
Go to the student union: go to hallway, left at next hallway, right and enter the student union.
Talk to Connie about other things and the alarm.
Connie Watson:   
Connie leaves to fix the alarm.
Read her notebook. Learn about her feelings for someone.
Teacher's Lounge:   
Use the teacher's lounge key taken from Aunt Eloise's secret book on the locked door.
Enter and look around.
Bookcase:    Look close at bookcase right of the door.
Read about Gray Enterprises' second quarter's loss and possible leak of classified military hardware information.
Take the coin right of the apple, one coin at top of the Physics Level 2 book and another coin from the green bowl on the shelf above.
Take coin from the cakes on the dining table.
Map:    Check the map on the wall.
See words on the frame of the map.
A Trophy Was Not The Only Prize But Also Money of A Greater Size. Ag D1
File cabinets:    Look close at file cabinets. Open the Senior Final Papers drawer.
Pull out Tanaka, Hal's folder. Nancy comments that it is exactly like the one in Jake's locker.
This must be the one referred to by the note at right front hallway board and the right note on the board by Gaiser Gym.
Computer:    Turn right and click on the computer monitor or keyboard or mouse.
Using your keyboard enter user name: Eloise Drew and password: O Wise Elder.
Press Ok.
Check the printer. Click Ok to print the security report.
Check mail and learn that Jake has bulletin board duty.
Check password and learn that maintenance room's password is NOTE.
Check the To Do list and learn that Dillon HVAC is needed for boiler service.
Take the coin on top of the pencil holder and another coin from lower blue in/out tray.
Security report:    Go to the printer at left and take the security report on top.
Learn that: Connie lost her backpack. Dillon HVAC Service left a toolbox at the boiler room. Hal retrieved his homework that night. Hulk and possibly Jake were arguing by the gym. Daryl Gray and other kids were caught soaping the teacher's lounge windows. At midnight, Jake was found by east stairwell.
Bulletin board:    See that the bulletin board left of the door has CL D2 on it.
Exit the teacher's lounge.
Mitch Dillon:
Get a threatening phone call from Mitch Dillon.
Use the cell phone. Click menu and select phone. Press call button under Mitch Dillon's name.
Talk to Mitch Dillon. He denies threatening Nancy.
Library:
Let's finally go to the library. Turn right from the lounge and enter the study dome. Turn left to the back hallway.
Use Aunt Eloise's key taken from the safe door on the library lock.
If you read every available active book in the library, you might get an award.
Magazines:    Go right pass the Information Desk. Turn right behind the Information Desk and check the magazines.
Read the Sports Today magazine. Learn about Hectinol, a human growth hormone. Nancy comments about it being stolen from the Drug Station.
This must be what is referred by the clue on the front left side hallway board.
Reference books:    Turn around from the magazines and check the reference books on the nearest bookcase.
Kanji:    Pull out the K red-white Encyclopedia Americana from top left shelf.
Learn that the medallion Connie is wearing is Kanji for crane. Remember the Judo poster by the soda machine and the middle clue on the board outside the gym.
Take the coin above the R Encyclopedia Americana.
Braille:    Pull out the B of the Global Book at top right shelf.
Remember that the maintenance door has a Braille keypad and that the password learned from Aunt Eloise's computer is NOTE. Note down the Braille letters for NOTE. ☺
Take coin from top of the H Global Book.
Maps:    Turn right from the reference bookcase. Look close at the cabinet at the corner.
Remember the clue on the student union's board.
Open the fifth drawer from top. Pull out the paper behind the map.
Red letters:    If anything happens to me sear
Blue letters:    ch under my combo in catalog
Na: L3
Computers:    Go to the computers at back side of the room and right of stairs.
Catalog search:    Let's follow Jake's map clue. Click on a monitor.
Enter the combination to his locker on the catalog search line: 5253. Click on Go.
See Evidence by J. Rogers - Under My Seat - Reference.
Let's look for Jake's seat.
Shelves of books on lower level:     Go to front part of the library. Go to left side of the room and take coin from under the book cart with books at second aisle,
Enter the aisle between the shelves. Click on any active books. See that the books are all related to other Nancy Drew games.
Get coin on left empty shelf space of the first aisle that can be entered.
 Pick up coin from under the book cart at back end of the bookcases.
Walk the center aisle between the tables and then face the stairs. Take the coin under the blue book on the table at left.
Climb the stairs go left to the book cases.
Shelves of books on upper level:    
Take the coin from under the book cart. and the coin from under the chair at right.
Go forward and enter the aisle between the shelves. Click on any active books. See that the books are all related to other Nancy Drew games.
Take coin from top of the Saboteur book at first aisle at right shelf.
Get coin on the back right corner on the floor at last aisle that can be entered.
Turn to the left and take coin from the nameplate of the second portrait.
Turn around and take the coin under the book cart by the book shelves.
Turn around again and go forward.
Jake's chair:    Go forward and see a table with a yellow pad with "Jake was here".
Chemistry book:    Remember the eye chart clue. It states page 305 of the chemistry book.
Open the book and read Jake's Things to Remember:
* The answer to my fate lies in the box.
* A matchbook behind Maxine's schedule holds the first step.
* My messages hold the remaining 18 steps.
* The Elements tell the order.
* The letter and digit tell the direction.
I:U2
Jake's Things to Remember:
Box:    Check "under my seat" clue by looking under the chair at right.
See a box with symbols. We can come back to this later.
Easter Egg: Thanks Sandra!
If you enter the code for the box under Jake's seat earlier than you're supposed to, Nancy says something funny to the effect of "This puzzle is unavailable at this time, please come back later after you've escaped the boiler room trap. Love, Nancy"
The egg is yellow and has a blue outline of Nancy on it.
Matchbook:    The diner's work schedule paper was torn; there's no matchbook there. We still have to find it. It has the first step.
Go down the steps and take coin from the R of the Library sign on the wall by the stairs.
Go down from the other stairs and take the coin top of the M of Memorial sign.
Look for coin on top corner handrail after getting coins from sign and another coin on the other handrail. Thanks, Robin!
Exit the library.
Hulk Sanchez:
Go outside the gym and talk to Hulk (if you haven't yet) about his injury.
Hal Tanaka:
Talk to Hal at the study dome about his essay.
Connie Watson:
Turn around from Hal and go to the student union down the hallway. Talk to Connie about her medallion and money.
Daryl Gray:
Exit the school and go to the diner. Talk to Daryl.
Learn that the detective lost something at the diner and accused them of stealing it.
He has an internship at his father's company's computer department.
Daryl hands a note from Dillon HVAC. The note states that he has the solution to the mystery and wants a meet at the HS basement of the maintenance room.
Exit the diner and go back to the school.
Boiler room:   
Enter the school and go right. Turn right at side hallway and look close at the maintenance room door with a Braille lock.
The lock's keypad is in Braille. Aunt Eloise's computer states that the password is NOTE.
The library's reference area has a Braille book. Enter NOTE in Braille.
The light turns green. Enter through door.

Take the coin from the top of the flammable barrel left of the elevator door.
Press the service elevator button. Go down to the boiler room.
See that the boiler is in full blast and the gauges are on maximum.
The levers are padlocked.
This is a timed puzzle but you get a second chance if you run out of time.
Padlock:
If you have the bolt cutter, use it on the chain-padlock.
If you do not have the bolt cutter, look at the plaque bottom of right wall and see that the school was built in 1967. Enter 1967 on the padlock.
Boiler gauges:
Check the chart on the left wall and see where the gauges should be set.
Look down and open the toolbox left by the Dillon HVAC (as noted in the security report). Take the gloves.
Use the gloves on the 3 levers above the gauges. Adjust the gauges to the correct settings.
The middle gauge is at the correct setting already. The left and the right gauge need to be adjusted.
Use the gloves on the left lever 2 times.
Use the gloves on the right lever 2 times.
Use the gloves on the left lever 1 time. <whew>
Look around. See that the panel for the elevator is ripped off. The elevator cannot be opened.
Take a coin on top of the right warning cone. (Total of 128 coins).
Matches:    Look left and see a Maxine Diner cup and a book of Maxine's matches. Check the matches. See a Mercury symbol on the cover. This must be the match and the "the first step" that Jake referred to on his "Things to Remember" list.
Turn around from the matches and see a grate right of the boiler. Pick up the video cassette in front of the grate.
Exit through the grate.
Aunt Eloise's home:
Go home and enter the living room.
Open the TV cabinet. Turn the TV on and use the video cassette on the video recorder.
Watch Hunk with the Hectinol box in his locker and the masked judo winner place the trophy in the locker. See Hal copying the essay. This is what Jake used to blackmail the other students.
Take the video cassette out of the machine.
Confront the students:
Go back to the school. Hal already admitted his cheating.
Talk to Connie at the student union about the judo win.
Talk to Hulk by the gym about the drug station robbery. He saw Daryl Gray delivered a note to Jake.
Go to diner and talk to Daryl. Daryl leaves in a huff.
Detective Beech:    Go to the booth and talk to Detective Beech about Dillon and something lost. He says it is his wallet. He really wants Jake's journal.
Jake's Things to Remember continued:
Go back to the school and finish Jake's list. Go to the library and Jake's chair.
18 steps:     There are 18 letters and numbers on the 18 clues left on notes all over the place. All those notes have been collected.
Elements:    Look at the Periodic Table of the Elements on the wall above Jake's chair.
Arrange the 18 clues:   
Based on the letters and digits seen in the notes, the letters on the left side of the note clues are elements. Find those letters on the periodic table.
The right sets of letters with digits are the directions.
Arrange them by the atomic numbers shown at top left of each square.
ElementsDirections ElementsDirections ElementsDirections
Start at the mercury symbol shown on the match.     
HeU2 AsU4 IU2
CR1 KrL2 XeR3
NaL3 YD3 LaU2
ClD2 ZrR4 HfL1
KR1 AgD1 IrD2
ZnD1 TeL3 HgL3
Open the box:
Look under the chair and take out Jake's box.
See the cover of the box has buttons with symbols on them.
The match clue states that mercury symbol is the "first step".
Starting from mercury, follow the directions seen on the 18 steps.
U means up; R is go right, L is go left and D is go down.
The digits are the number of the buttons to move down to.
Take the video cassette with red line.
Aunt Eloise's home:
Go home and enter the living room.
Open the TV cabinet. Turn the TV on and use the video cassette with red line on the video recorder.
Watch and see another evidence for blackmailing someone else. Jake also has plans for another source of money.
After viewing the tape, hear someone come in. Take the video cassette from recorder. Turn off TV.
Enter the foyer.
See and talk to the baddie. The baddie wants the tape. Reply with the wrong answer twice only to get more info. The third wrong answer gets you hit and a second chance.
Then respond that the tape is behind the tapestry. Remember Aunt Eloise's note about the combination.
When asked for the combination, select incorrect codes. If the correct answer is given, game ends with second chance.
Aunt Eloise's security system caught the baddie.

This document may not be distributed without express written permission of the author and the content may not be altered in any way.
For Questions or Comments on this Walkthrough,
Please write to: 
MaGtRo
Copyright © 10/2010  MaGtRo